Southeast Asia Cloud Gaming Market Size, Growth, Demands, Forecast & Segments 2033 | UnivDatos
The Southeast Asia Cloud Gaming Market was valued at ~USD 152.99 million in 2024 and is expected to grow at a strong CAGR of approximately 30.46% during the forecast period (2025-2033F),
The cloud gaming market in Southeast Asia is growing rapidly, driven by advanced digital infrastructure and the increasing demand for device-agnostic gaming. Also, the mobile-first user base and a growing network capacity have made the region a strategic target for cloud gaming expansion. The market players are consolidating their presence by deploying technology, forming alliances, and developing local service models. With increasing rivalry, the environment is being shaped by international platforms and locally based players.
Microsoft
Microsoft Corporation develops and supports software, services, devices, and solutions worldwide. The company’s Productivity and Business Processes segment offers Microsoft 365 Commercial, Enterprise Mobility + Security, Windows Commercial, Power BI, Exchange, SharePoint, Microsoft Teams, Security and Compliance, and Copilot; Microsoft 365 Commercial products, such as Windows Commercial on-premises and Office licensed services; Microsoft 365 Consumer products and cloud services. The company’s Personal Computing segment provides Windows and Devices, such as Windows OEM licensing and Devices and Surface and PC accessories; Gaming services and solutions, such as Xbox hardware, content, and services, first- and third-party content Xbox Game Pass, subscriptions, and Cloud Gaming, advertising, and other cloud services; search and news advertising services, such as Bing and Copilot, Microsoft News and Edge, and third-party affiliates. It sells its products through OEMs, distributors, and resellers, and online and retail stores. The company was founded in 1975 and is headquartered in Redmond, Washington.
NVIDIA Corporation
NVIDIA Corporation, a computing infrastructure company, provides graphics, compute, and networking solutions in the United States, Singapore, Taiwan, China, Hong Kong, and internationally. The Compute & Networking segment includes its Data Centre accelerated computing platforms and artificial intelligence solutions and software; networking; automotive platforms and autonomous and electric vehicle solutions; Jetson for robotics and other embedded platforms; and DGX Cloud computing services. The Graphics segment offers GeForce GPUs for gaming and PCs, the GeForce NOW game streaming service and related infrastructure, and solutions for gaming platforms; Quadro/NVIDIA RTX GPUs for enterprise workstation graphics; virtual GPU or vGPU software for cloud-based visual and virtual computing; automotive platforms for infotainment systems; and Omniverse software for building and operating industrial AI and digital twin applications. It also customized agentic solutions designed in collaboration with NVIDIA to accelerate enterprise AI adoption. The company’s products are used in gaming, professional visualization, data center, and automotive markets. It sells its products to original equipment manufacturers, original device manufacturers, system integrators and distributors, independent software vendors, cloud service providers, consumer internet companies, add-in board manufacturers, distributors, automotive manufacturers and tier-1 automotive suppliers, and other ecosystem participants. NVIDIA Corporation was incorporated in 1993 and is headquartered in Santa Clara, California.
Access sample report (including graphs, charts, and figures): https://univdatos.com/reports/southeast-asia-cloud-gaming-market?popup=report-enquiry
IBM
International Business Machines Corporation, together with its subsidiaries, provides integrated solutions and services in the Americas, Europe, the Middle East, Africa, and the Asia Pacific. It operates through Software, Consulting, Infrastructure, and Financing segments. The Software segment offers hybrid cloud and AI platforms that allows clients to realize their digital and AI transformations across the applications, data, and environments in which they operate. Its Consulting segment focuses on skills integration for strategy, experience, technology, and operations by domain and industry. The Infrastructure segment provides on-premises and cloud based server, and storage solutions, as well as life-cycle services for hybrid cloud infrastructure deployment. Its Financing segment offers client and commercial financing, facilitates IBM clients’ acquisition of hardware, software, and services. It has strategic partnership with various companies, including hyperscalers, service providers, system integrators, and software and hardware vendors that includes Adobe, Amazon Web services, Microsoft, Oracle, Salesforce, Samsung Electronics and SAP, and others. The company was formerly known as Computing-Tabulating-Recording Co. International Business Machines Corporation was incorporated in 1911 and is headquartered in Armonk, New York.
Tencent Cloud
Tencent Cloud operates as an application software company. It provides data processing, hosting, and related services. It is headquartered in China. Tencent Cloud, one of the world's leading cloud companies, is committed to creating innovative solutions to resolve real-world issues and enabling digital transformation for smart industries. Through the extensive global infrastructure, Tencent Cloud provides businesses across the globe with stable and secure industry-leading cloud products and services, leveraging technological advancements such as cloud computing, Big Data analytics, AI, IoT, and network security. It is the constant mission to meet the needs of industries across the board, including the fields of gaming, media and entertainment, finance, healthcare, property, retail, travel, and transportation.
Click here to view the Report Description & TOC: https://univdatos.com/reports/southeast-asia-cloud-gaming-market
VNG Cloud (VNG Corporation)
VNG Corporation operates as a provider of digital technology solutions and online gaming services. The company provides online games through VNGGames and ZingPlay Games Studios, offering a portfolio of over 200 titles, including MMORPGs and other genres, and develops and publishes games such as Vo Lam Truyen Ky, PUBG Mobile, and Valorant. It delivers technology solutions for businesses through VNG Digital Business, including artificial intelligence, cloud computing via GreenNode, cybersecurity, international-standard data centers, authentication technology through TrueID, and AI camera solutions. The company operates Zalo, a messaging platform, and ZaloPay, a payment application with international QR code payment features. It supports digital transformation for enterprises, collaborates in the esports sector by organizing tournaments and supporting teams, and provides business-to-business technology services to optimize operations. The company serves enterprise clients in Vietnam and the region, including organizations in the financial and banking sectors, as well as professional clients in the gaming, esports, and digital business sectors. The company was founded in 2004 and is based in Ho Chi Minh City, Vietnam.
According to UnivDatos rapid 5G network expansion, high smartphone and mobile internet penetration, a growing online gaming population, the rise of affordable data plans, telecom–cloud gaming partnerships, expanding cloud and edge data center infrastructure, and low hardware ownership barriers are driving the Southeast Asia Cloud Gaming market.
Some of the related reports:
Online Gaming Edutainment Market: Current Analysis and Forecast (2023-2030)
Cloud Computing Market: Current Analysis and Forecast (2025-2033)
Southeast Asia Cloud Computing Market: Current Analysis and Forecast (2025-2033)
Cloud Advertising Market: Current Analysis and Forecast (2024-2032)
Cloud Gaming Market: Current Analysis and Forecast (2022-2028)
Contact Us:
UnivDatos
Email: contact@univdatos.com
Contact no: +1 978 7330253
Website: www.univdatos.com
Linked In: https://www.linkedin.com/company/univ-datos/
- Art
- Causes
- Crafts
- Dance
- Drinks
- Film
- Fitness
- Food
- Games
- Gardening
- Health
- Home
- Literature
- Music
- Networking
- Other
- Party
- Religion
- Shopping
- Sports
- Theater
- Wellness