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U4GM Where Factory Builds Meet Operator Growth in Endfield
Some games want you to log in, roll a banner, and log out. Arknights: Endfield isn't that kind of deal. The first time you poke around the Automated Industrial Complex, it's clear the factory is the point, not a side dish. If you're the sort of player who's eyeing Arknights endfield accounts because you want to jump straight into a working roster and a usable base, you'll still end up learning the AIC sooner than you think, since your progression is tied to what you can build and keep running.
Getting comfortable with the AIC
The AIC looks messy at the start. Belts cutting across each other, power lines everywhere, machines you don't even recognise yet. Don't try to "perfect" it on day one. What helps is treating it like a living workshop. Build something small, see where it jams, then fix it. The Blueprint System is your safety net. Save a layout that works, duplicate it, or grab a community design when you can't be bothered to play architect. People do this all the time, especially when they'd rather be out fighting than counting tiles and poles.
Data Loggers and early research goals
Early momentum comes from hunting Data Loggers, not from staring at your conveyor spaghetti. Those collectibles unlock AIC Index nodes, and those nodes unlock Templates, which is basically your real "toolbox." A simple order of priorities usually feels best: 1) explore and scoop up Data Loggers whenever you spot them, 2) unlock the templates that remove busywork, 3) push Mining to Level 3 quickly. The Electric Mining Rig Mk II is the moment the whole base starts breathing easier, because piping minerals back home cuts down on constant manual runs and awkward mid-mission shortages.
Understanding the looped supply chain
Once you see "The Loop," the factory stops being intimidating and starts being satisfying. Buckflowers are the classic example. You're not just picking them and calling it a day. You feed flowers into a Seed-Picking Unit, route the seeds along belts, then keep a Planting Unit stocked so it grows the next batch. Set it up right and you'll come back from exploring to full bins. Thermal Banks make it even better, because your lines can keep humming while you're offline, which means less time farming and more time actually playing.
Operators, promotions, and speeding up the grind
The combat side still matters, and the six launch classes push you to build a balanced squad. Guards hit hard, Vanguards keep your skill point flow steady, and the rest fill in the gaps depending on your style. Stats are split into primary and secondary attributes, so you'll feel the difference when a build leans into Strength for toughness or Intelligence for resisting magic. Promotions are where the material grind shows up, with four stages that eventually open the road to level 90. If you're short on upgrade mats, plenty of players look for safe, reliable ways to top up resources or accounts through marketplaces like U4GM while they focus on squad planning and boss clears.
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